

British Journal of Educational Technology. "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design". ^ a b c "Barbie Fashion Designer CD-ROM".It also tells us how licensed characters can sell product." References It was an incredible hit from a sales perspective. Jan Davidson of Davidson & Associates said of the game, "It's interesting how that product sold more in a shorter time than any other product in history, including the best selling games! And it's just a niche for girls (there aren't too many little boys playing with that title, I don't think).

However, its commercial success made it a catalyst for the girls' games movement and proved there was a market for video games designed for young girls. Purple Moon founder Brenda Laurel has said the game “…perpetuated a version of femininity that was fundamentally lame”. ĭespite this success, the game has received criticism for using stereotypical feminine themes.
BARBIE PRINCESS DRESS UP SOFTWARE
According to Joyce Slaton of GameSpot, "Mattel's successful innovation placing Barbie Fashion Designer on toy aisles rather than in the boy-dominated software section in toy stores". Commenting on its performance that year, a writer for Next Generation wrote that " Barbie Fashion Designer has done an excellent job at expanding the market and scored well with the female population." It was also the top-selling SKU for Christmas 1997. It was the country's sixth-best-selling computer game of that year.
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According to PC Data, which tracked computer game sales in the United States, Fashion Designer sold 351,945 units and earned $14 million by the end of 1996. Barbie Fashion Designer went on to sell over 500,000 copies in its first two months of release and over 600,000 within the first year of its release, outselling other popular games at the time such as Quake and Doom. Release and reception īarbie Fashion Designer was the ninth best-selling PC game of 1996 in the United States, with 393,575 CD-ROM units sold and $14,044,994 sales revenue. The game complemented the way young girls already liked to play with their Barbie dolls and this has been said to have led to its success. The software also came with special paper-backed fabric, markers, and fabric paint so that the designs could be printed off and made into clothes for real-life Barbie dolls. Once players have designed their outfit, Barbie models their outfit on a 3D runway. Players can design clothing and outfits through selecting different themes, clothing, colors, and patterns from various menus.
